Art Class was part of a Digital Environment Interaction and Design class at UCF under the guidance of Falcon’s Creative Group. Our class had the unique experience of being able to collaborate together to design a themed walkthrough

+ Each student was responsible for the design, 3d modeling, and creation of one room of the experience in Unreal Engine. The art room is my main responsibility.

CONCEPT

A science fair gone wrong! “We need to fix the machine and find our hamster!! Maybe he’s in the art room?”

DEVELOPMENT PROCESS

EARLY ANIMATION DEVELOPMENT

Early practice with small animations and trigger boxes in Unreal Engine. The animation would simulate the hamster going behind objects and knocking things over while trying to run away from the guest